[TIDY] Automated code cleanup
Thanks IntelliJ
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@@ -99,8 +99,7 @@ public class GameBlockCoordinate {
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*/
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@Override public boolean equals(Object obj) {
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if (obj == this) return true;
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if (obj instanceof GameBlockCoordinate) {
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GameBlockCoordinate other = (GameBlockCoordinate) obj;
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if (obj instanceof GameBlockCoordinate other) {
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return getX() == other.getX() && getY() == other.getY();
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} else return false;
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}
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@@ -12,5 +12,5 @@ public interface BlockClickedListener {
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* Handle a block clicked event
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* @param block the block that was clicked
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*/
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public void blockClicked(GameBlock block);
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void blockClicked(GameBlock block);
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}
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@@ -9,5 +9,5 @@ public interface CommunicationsListener {
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* Handle an incoming message received by the Communicator
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* @param communication the message that was received
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*/
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public void receiveCommunication(String communication);
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void receiveCommunication(String communication);
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}
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@@ -9,6 +9,6 @@ public interface GameLoopListener {
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* Process the game loop being scheduled
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* @param timerDelay delay until game loop is executed
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*/
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public void process(int timerDelay);
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void process(int timerDelay);
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}
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@@ -13,6 +13,6 @@ public interface LineClearedListener {
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* Process the line(s) being cleared
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* @param blockCoordinates coordinates of the blocks being cleared
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*/
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public void clearLine(Set<GameBlockCoordinate> blockCoordinates);
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void clearLine(Set<GameBlockCoordinate> blockCoordinates);
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}
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@@ -8,6 +8,6 @@ public interface MouseClickListener {
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/**
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* Handle node being right-clicked
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*/
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public void action();
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void action();
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}
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@@ -12,5 +12,5 @@ public interface NextPieceListener {
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* @param currentPiece the piece that was received
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* @param followingPiece the piece that was received for the next iteration
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*/
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public void nextPiece(GamePiece currentPiece, GamePiece followingPiece);
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void nextPiece(GamePiece currentPiece, GamePiece followingPiece);
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}
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@@ -10,6 +10,6 @@ public interface ShowScoresSceneListener {
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/**
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* Show the scene
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*/
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public void show(Game game);
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void show(Game game);
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}
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@@ -40,7 +40,7 @@ public class MultiplayerScene extends ChallengeScene {
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/**
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* Other players' live boards
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*/
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private MapProperty<String, SimpleIntegerProperty[][]> playerBoards = new SimpleMapProperty<>(FXCollections.observableHashMap());
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private final MapProperty<String, SimpleIntegerProperty[][]> playerBoards = new SimpleMapProperty<>(FXCollections.observableHashMap());
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/**
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* Grid of other players' live boards
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