Syntax, sync time with NTP server, and positioning of elements on UI

This commit is contained in:
2024-05-16 14:41:36 +01:00
parent 58ef3c9707
commit 8550273a23

87
app.py
View File

@@ -9,6 +9,8 @@ from env import *
from utils import Utils from utils import Utils
import _thread import _thread
import bmp_file_reader as bmpr import bmp_file_reader as bmpr
import ntptime
import time
class App: class App:
def __init__(self) -> None: def __init__(self) -> None:
@@ -37,6 +39,10 @@ class App:
Font.cntr_st(self.lcd, self.lcd.width, "Booting...", 120, 2, 150, 150, 150) Font.cntr_st(self.lcd, self.lcd.width, "Booting...", 120, 2, 150, 150, 150)
self.lcd.show() self.lcd.show()
self.__connect() self.__connect()
print("Local time before synchronization%s" %str(time.localtime()))
ntptime.host = "1.europe.pool.ntp.org"
ntptime.settime()
print("Local time after synchronization%s" %str(time.localtime()))
def __resetButtonStatuses(self) -> None: def __resetButtonStatuses(self) -> None:
self.lcd.keyA["v"] = False self.lcd.keyA["v"] = False
@@ -74,18 +80,19 @@ class App:
else: else:
self.screen -= 1 self.screen -= 1
self.__resetButtonStatuses() self.__resetButtonStatuses()
change = self.screen == orig change = self.screen != orig
if (change): if (change):
self.scr_vals = {} self.scr_vals = {}
return change return change
def __displayLightEntity(self, i: int, w: int, h: int, xo: int, yo: int, d) -> None: def __displayLightEntity(self, i: int, w: int, h: int, xo: int, yo: int, n: str, d) -> None:
self.scr_vals[i] = d self.scr_vals[i] = d
print("Checking if light is on")
# if the light is turned on, display the filled-in lightbulb icon in the colour of the light, centrally in the light's grid square # if the light is turned on, display the filled-in lightbulb icon in the colour of the light, centrally in the light's grid square
if (d["on"]): if (d["on"]):
color = Utils.colour(d["rgb_color"][0], d["rgb_color"][1], d["rgb_color"][2]) color = Utils.colour(d["rgb_color"][0], d["rgb_color"][1], d["rgb_color"][2])
with open("lightbulb-on.bmp", "rb") as file_handle: with open("images/lightbulb-on.bmp", "rb") as file_handle:
reader = bmpr.BMPFileReader(file_handle) reader = bmpr.BMPFileReader(file_handle)
img_height = reader.get_height() img_height = reader.get_height()
x_offset = w//2 + xo - reader.get_width()//2 x_offset = w//2 + xo - reader.get_width()//2
@@ -96,13 +103,14 @@ class App:
r = d["rgb_color"][0] if (color.red) != 0 else 0 r = d["rgb_color"][0] if (color.red) != 0 else 0
g = d["rgb_color"][1] if (color.green) != 0 else 0 g = d["rgb_color"][1] if (color.green) != 0 else 0
b = d["rgb_color"][2] if (color.blue) != 0 else 0 b = d["rgb_color"][2] if (color.blue) != 0 else 0
print(col_i, row_i, r, g, b)
if (color.red != 0 or color.green != 0 or color.blue != 0): if (color.red != 0 or color.green != 0 or color.blue != 0):
self.lcd.pixel(col_i + x_offset, row_i + y_offset, color) self.lcd.pixel(col_i + x_offset, row_i + y_offset, Utils.colour(r,g,b))
# otherwise display the outline lightbulb icon in grey, centrally in the light's grid square # otherwise display the outline lightbulb icon in grey, centrally in the light's grid square
else: else:
color = Utils.colour(80, 80, 80) color = Utils.colour(80, 80, 80)
with open("lightbulb-off.bmp", "rb") as file_handle: print("Opening file...")
with open("images/lightbulb-off.bmp", "rb") as file_handle:
print("Opened file")
reader = bmpr.BMPFileReader(file_handle) reader = bmpr.BMPFileReader(file_handle)
img_height = reader.get_height() img_height = reader.get_height()
x_offset = w//2 + xo - reader.get_width()//2 x_offset = w//2 + xo - reader.get_width()//2
@@ -110,11 +118,10 @@ class App:
for row_i in range(0, reader.get_height()): for row_i in range(0, reader.get_height()):
row = reader.get_row(row_i) row = reader.get_row(row_i)
for col_i, color in enumerate(row): for col_i, color in enumerate(row):
print(col_i, row_i, color.red, color.green, color.blue)
if (color.red != 0 or color.green != 0 or color.blue != 0): if (color.red != 0 or color.green != 0 or color.blue != 0):
self.lcd.pixel(col_i + x_offset, row_i + y_offset, color) self.lcd.pixel(col_i + x_offset, row_i + y_offset, Utils.colour(color.red, color.green, color.blue))
# display the name of the light 8px below the lightbulb icon # display the name of the light 8px below the lightbulb icon
Font.cntr_st(self.lcd, w, d["friendly_name"], y_offset + img_height + 8, 3, 200, 200, 200, xo) Font.cntr_st(self.lcd, w, n, y_offset + img_height + 8, 2, 220, 220, 220, xo)
def __displayLightsScreen(self, d=None) -> None: def __displayLightsScreen(self, d=None) -> None:
# display up to four lights as defined in env.py # display up to four lights as defined in env.py
@@ -124,25 +131,19 @@ class App:
# for each defined entity (up to a max total of 4), display its data in a 2x2 grid # for each defined entity (up to a max total of 4), display its data in a 2x2 grid
if (d == None): d = [] if (d == None): d = []
for i in range(0, min(entities, 4)): for i in range(0, min(entities, 4)):
if (len(d) == i): d[i] = self.api.getLightData(SCREENS[self.screen]["entities"][i]) if (len(d) == i): d.append(self.api.getLightData(SCREENS[self.screen]["entities"][i]["id"]))
self.__displayLightEntity(i, self.lcd.width//2, self.lcd.height//2, self.lcd.width//2 * (i % 2), self.lcd.height//2 * (i//2), d[i]) self.__displayLightEntity(i, self.lcd.width//2, self.lcd.height//2, self.lcd.width//2 * (i % 2), self.lcd.height//2 * (i//2), SCREENS[self.screen]["entities"][i]["name"], d[i])
self.lcd.show() self.lcd.show()
# if (entities < 1): return
# self.__displayLightEntity(0, self.lcd.width//2, self.lcd.height//2, 0, 0)
# if (entities < 2): return
# self.__displayLightEntity(1, self.lcd.width//2, self.lcd.height//2, self.lcd.width//2, 0)
# if (entities < 3): return
# self.__displayLightEntity(2, self.lcd.width//2, self.lcd.height//2, 0, self.lcd.height//2)
# if (entities < 4): return
# self.__displayLightEntity(3, self.lcd.width//2, self.lcd.height//2, self.lcd.width//2, self.lcd.height//2)
# TODO: handle buttons # TODO: handle buttons
def __updateMediaPositionBar(self, d): def __updateMediaPositionBar(self, d):
if (d["media_position"] != None and d["media_duration"] != None): print("Redrawing media progress bar")
for x in range (0, d["media_position"]//d["media_duration"]): if (d["media_position"] != None and d["media_duration"] != None and d["media_duration"] != 0):
self.lcd.pixel(x, 176, self.lcd.white) print(f"Progress is {(self.lcd.width * d["media_position"])//d["media_duration"]} for pos {d["media_position"]} and dur {d["media_duration"]}")
self.lcd.pixel(x, 177, self.lcd.white) for x in range (0, (self.lcd.width * d["media_position"])//d["media_duration"]):
self.lcd.pixel(x, 178, self.lcd.white) self.lcd.pixel(x, self.lcd.height - 2, self.lcd.white)
self.lcd.pixel(x, self.lcd.height - 1, self.lcd.white)
self.lcd.pixel(x, self.lcd.height, self.lcd.white)
def __displayMediaScreen(self, d=None) -> None: def __displayMediaScreen(self, d=None) -> None:
self.lcd.fill(self.lcd.black) self.lcd.fill(self.lcd.black)
@@ -159,10 +160,9 @@ class App:
if (d["media_duration"] != None): if (d["media_duration"] != None):
mins = d["media_duration"] // 60 mins = d["media_duration"] // 60
secs = d["media_duration"] % 60 secs = d["media_duration"] % 60
# TODO: make this work when time string is too long to fit Font.rght_st(self.lcd, f"{mins}:{secs}", self.lcd.width, self.lcd.height - 16, 1, 180, 180, 180)
Font.prnt_st(self.lcd, mins + ":" + secs, 180, 170, 1, 150, 150, 150) Font.cntr_st(self.lcd, self.lcd.width, d["media_title"], self.lcd.height - 72, 3, 255, 255, 255)
Font.cntr_st(self.lcd, self.lcd.width, d["media_title"], 180, 3, 255, 255, 255) Font.cntr_st(self.lcd, self.lcd.width, d["media_artist"], self.lcd.height - 96, 2, 255, 255, 255)
Font.cntr_st(self.lcd, self.lcd.width, d["media_artist"], 200, 2, 255, 255, 255)
self.lcd.show() self.lcd.show()
# TODO: display album art # TODO: display album art
# TODO: handle button presses for volume and changing tracks # TODO: handle button presses for volume and changing tracks
@@ -178,9 +178,10 @@ class App:
# for each light to be displayed # for each light to be displayed
for i in range(0, e): for i in range(0, e):
# if its settings have changed, re-draw them without clearing the display # if its settings have changed, re-draw them without clearing the display
d = self.api.getLightData(SCREENS[self.screen]["entities"][i]) d = self.api.getLightData(SCREENS[self.screen]["entities"][i]["id"])
if (d != self.scr_vals[i]): if (d != self.scr_vals[i]):
self.__displayLightEntity(i, self.lcd.width//2, self.lcd.height//2, self.lcd.width//2 * (i % 2), self.lcd.height//2 * (i//2), d[i]) self.__displayLightEntity(i, self.lcd.width//2, self.lcd.height//2, self.lcd.width//2 * (i % 2), self.lcd.height//2 * (i//2), SCREENS[self.screen]["entities"][i]["name"], d[i])
# TODO: double button press to select a light, then up/down to change brightness? and single button click to turn on/off?
self.lcd.show() self.lcd.show()
def __updateMediaScreen(self) -> None: def __updateMediaScreen(self) -> None:
@@ -194,25 +195,25 @@ class App:
self.__displayMediaScreen(d) self.__displayMediaScreen(d)
def __manageScreen(self) -> None: def __manageScreen(self) -> None:
started = False
while (True): while (True):
gc.collect() gc.collect()
changed = self.__changeScreen() changed = not started or self.__changeScreen()
started = True
# if the screen has changed, redraw the whole screen # if the screen has changed, redraw the whole screen
if (changed): if (changed):
match SCREENS[self.screen]["type"]: if (SCREENS[self.screen]["type"] == 0):
case 0: self.__displayLightsScreen()
self.__displayLightsScreen() elif (SCREENS[self.screen]["type"] == 1):
case 1: self.__displayMediaScreen()
self.__displayMediaScreen() else:
case _: self.__displayUnknownScreen()
self.__displayUnknownScreen()
# otherwise minimise the number of pixels being changed # otherwise minimise the number of pixels being changed
else: else:
match SCREENS[self.screen]["type"]: if (SCREENS[self.screen]["type"] == 0):
case 0: self.__updateLightsScreen()
self.__updateLightsScreen() elif (SCREENS[self.screen]["type"] == 1):
case 1: self.__updateMediaScreen()
self.__updateMediaScreen()
def run(self) -> None: def run(self) -> None:
if (self.screen == None): return if (self.screen == None): return