[TIDY] Some more help from IntelliJ
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@@ -1,7 +1,5 @@
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module uk.mgrove.ac.soton.comp1206 {
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requires java.scripting;
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requires javafx.controls;
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requires javafx.fxml;
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requires javafx.media;
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requires org.apache.logging.log4j;
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requires nv.websocket.client;
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@@ -1,7 +1,6 @@
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package uk.mgrove.ac.soton.comp1206.component;
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import javafx.beans.property.IntegerProperty;
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import javafx.beans.property.SimpleIntegerProperty;
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import javafx.scene.input.MouseButton;
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import javafx.scene.input.MouseEvent;
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import javafx.scene.layout.GridPane;
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@@ -1,7 +1,6 @@
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package uk.mgrove.ac.soton.comp1206.event;
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import javafx.beans.property.SimpleIntegerProperty;
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import uk.mgrove.ac.soton.comp1206.component.GameBoard;
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/**
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* Listener for player game boards
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@@ -59,19 +59,19 @@ public class Game {
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/**
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* Player's current score
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*/
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protected IntegerProperty score = new SimpleIntegerProperty(0);
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protected final IntegerProperty score = new SimpleIntegerProperty(0);
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/**
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* Player's current level
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*/
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protected IntegerProperty level = new SimpleIntegerProperty(0);
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protected final IntegerProperty level = new SimpleIntegerProperty(0);
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/**
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* Player's number of remaining lives
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*/
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protected IntegerProperty lives = new SimpleIntegerProperty(3);
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protected final IntegerProperty lives = new SimpleIntegerProperty(3);
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/**
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* Player's current multiplier
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*/
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protected IntegerProperty multiplier = new SimpleIntegerProperty(1);
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protected final IntegerProperty multiplier = new SimpleIntegerProperty(1);
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/**
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* Listener for when new piece is received by the game
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@@ -370,22 +370,6 @@ public class Game {
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return grid;
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}
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/**
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* Get the number of columns in this game
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* @return number of columns
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*/
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public int getCols() {
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return cols;
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}
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/**
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* Get the number of rows in this game
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* @return number of rows
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*/
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public int getRows() {
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return rows;
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}
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/**
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* Get the player's current level
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* @return current level
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@@ -394,13 +378,6 @@ public class Game {
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return level.get();
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}
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/**
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* Set the player's current level
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*/
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public void setLevel(int level) {
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this.level.set(level);
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}
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/**
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* Get the player's current level property
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* @return player's current level property
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@@ -432,14 +409,6 @@ public class Game {
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return lives;
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}
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/**
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* Get the player's current multiplier
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* @return current multiplier
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*/
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public int getMultiplier() {
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return multiplier.get();
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}
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/**
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* Set the player's current multiplier
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*/
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@@ -463,13 +432,6 @@ public class Game {
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return score.get();
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}
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/**
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* Set the player's current score
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*/
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public void setScore(int score) {
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this.score.set(score);
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}
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/**
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* Get the player's current score property
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* @return player's current score property
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@@ -518,17 +480,9 @@ public class Game {
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return null;
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}
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/**
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* Get the player boards property - always null in this class
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* @return property for player boards
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*/
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public SimpleMapProperty<String, SimpleIntegerProperty[][]> playerBoardsProperty() {
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return null;
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}
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/**
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* Set listener for when new player board is added
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* @param listener
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* @param listener listener to set
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*/
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public void setOnPlayerBoardAdded(PlayerGameBoardListener listener) {
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this.playerBoardAddedListener = listener;
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@@ -226,9 +226,9 @@ public class Grid {
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* Clear previewed blocks from the grid
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*/
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public void clearPreview() {
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for (var resetX = 0; resetX < previewGrid.length; resetX++) {
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for (var resetY = 0; resetY < previewGrid[0].length; resetY++) {
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previewGrid[resetX][resetY].set(0);
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for (SimpleIntegerProperty[] simpleIntegerProperties : previewGrid) {
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for (SimpleIntegerProperty simpleIntegerProperty : simpleIntegerProperties) {
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simpleIntegerProperty.set(0);
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}
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}
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}
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@@ -5,11 +5,7 @@ import javafx.beans.property.SimpleIntegerProperty;
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import javafx.beans.property.SimpleListProperty;
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import javafx.beans.property.SimpleMapProperty;
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import javafx.collections.FXCollections;
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import javafx.geometry.Pos;
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import javafx.scene.control.Alert;
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import javafx.scene.layout.VBox;
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import javafx.scene.text.Text;
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import javafx.scene.text.TextAlignment;
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import javafx.util.Pair;
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import org.apache.logging.log4j.LogManager;
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import org.apache.logging.log4j.Logger;
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@@ -17,9 +13,6 @@ import uk.mgrove.ac.soton.comp1206.event.GameFailureListener;
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import uk.mgrove.ac.soton.comp1206.network.Communicator;
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import uk.mgrove.ac.soton.comp1206.util.Multimedia;
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import java.util.ArrayList;
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import java.util.HashMap;
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import java.util.Map;
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import java.util.Scanner;
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import java.util.concurrent.BlockingQueue;
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import java.util.concurrent.LinkedBlockingQueue;
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@@ -27,16 +27,6 @@ public class MultiplayerScene extends ChallengeScene {
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*/
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private static final Logger logger = LogManager.getLogger(MultiplayerScene.class);
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/**
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* Chat container
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*/
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private Chat chat;
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/**
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* Live leaderboard
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*/
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private Leaderboard leaderboard;
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/**
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* Other players' live boards
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*/
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@@ -67,35 +57,33 @@ public class MultiplayerScene extends ChallengeScene {
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game = new MultiplayerGame(5, 5, gameWindow.getCommunicator());
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game.setOnGameFail(() -> Platform.runLater(gameWindow::startMenu));
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game.setOnPlayerBoardAdded((username, gridProperties) -> {
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Platform.runLater(() -> {
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var newGameBoard = new GameBoard(gridProperties.length, gridProperties[0].length, 100, 100);
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newGameBoard.enableFocus(false);
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for (var x = 0; x < gridProperties.length; x++) {
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for (var y = 0; y < gridProperties[0].length; y++) {
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newGameBoard.getGridProperty(x,y).bindBidirectional(gridProperties[x][y]);
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}
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game.setOnPlayerBoardAdded((username, gridProperties) -> Platform.runLater(() -> {
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var newGameBoard = new GameBoard(gridProperties.length, gridProperties[0].length, 100, 100);
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newGameBoard.enableFocus(false);
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for (var x = 0; x < gridProperties.length; x++) {
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for (var y = 0; y < gridProperties[0].length; y++) {
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newGameBoard.getGridProperty(x,y).bindBidirectional(gridProperties[x][y]);
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}
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var leaderboardScores = game.leaderboardScoresProperty();
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}
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var leaderboardScores = game.leaderboardScoresProperty();
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var boardGridDimensions = (int) Math.sqrt(leaderboardScores.size());
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var playerIndex = -1;
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for (var player : leaderboardScores) {
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playerIndex++;
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if (player.getKey().equals(username)) break;
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}
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var rowIndex = playerIndex / boardGridDimensions;
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var columnIndex = playerIndex - rowIndex * boardGridDimensions;
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var newBoardTitle = new Text(username);
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newBoardTitle.setTextAlignment(TextAlignment.CENTER);
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newBoardTitle.getStyleClass().add("heading");
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logger.debug("Creating board for: {} at row index: {}, column index: {}", username, rowIndex, columnIndex);
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var newBoardContainer = new VBox(newBoardTitle, newGameBoard);
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newBoardContainer.setAlignment(Pos.CENTER);
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newBoardContainer.setSpacing(4);
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playerBoardGrid.add(newBoardContainer, 1, 1);
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});
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});
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var boardGridDimensions = (int) Math.sqrt(leaderboardScores.size());
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var playerIndex = -1;
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for (var player : leaderboardScores) {
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playerIndex++;
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if (player.getKey().equals(username)) break;
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}
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var rowIndex = playerIndex / boardGridDimensions;
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var columnIndex = playerIndex - rowIndex * boardGridDimensions;
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var newBoardTitle = new Text(username);
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newBoardTitle.setTextAlignment(TextAlignment.CENTER);
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newBoardTitle.getStyleClass().add("heading");
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logger.debug("Creating board for: {} at row index: {}, column index: {}", username, rowIndex, columnIndex);
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var newBoardContainer = new VBox(newBoardTitle, newGameBoard);
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newBoardContainer.setAlignment(Pos.CENTER);
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newBoardContainer.setSpacing(4);
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playerBoardGrid.add(newBoardContainer, 1, 1);
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}));
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gameWindow.getCommunicator().send("SCORES");
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}
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@@ -112,27 +100,26 @@ public class MultiplayerScene extends ChallengeScene {
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leftMenu.setPrefWidth(200);
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var viewOtherBoards = new Text("See others");
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viewOtherBoards.getStyleClass().add("channelItem");
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viewOtherBoards.setOnMouseClicked((event) -> {
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Platform.runLater(() -> {
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var returnButton = new Text("Back");
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returnButton.getStyleClass().add("channelItem");
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var playerBoardTitle = new Text("All Boards");
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playerBoardTitle.getStyleClass().add("title");
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playerBoardTitle.setTextAlignment(TextAlignment.CENTER);
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var playerBoardGridContainer = new VBox(returnButton, playerBoardTitle, playerBoardGrid);
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playerBoardGridContainer.setAlignment(Pos.CENTER);
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playerBoardGridContainer.setFillWidth(true);
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playerBoardGridContainer.setPrefHeight(Double.MAX_VALUE);
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playerBoardGridContainer.setSpacing(12);
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playerBoardGridContainer.getStyleClass().add("overlay");
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returnButton.setOnMouseClicked((returnEvent) -> Platform.runLater(() -> challengePane.getChildren().remove(playerBoardGridContainer)));
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playerBoardGrid.setAlignment(Pos.CENTER);
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challengePane.getChildren().add(playerBoardGridContainer);
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});
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});
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chat = new Chat(gameWindow.getCommunicator(), true);
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viewOtherBoards.setOnMouseClicked((event) -> Platform.runLater(() -> {
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var returnButton = new Text("Back");
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returnButton.getStyleClass().add("channelItem");
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var playerBoardTitle = new Text("All Boards");
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playerBoardTitle.getStyleClass().add("title");
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playerBoardTitle.setTextAlignment(TextAlignment.CENTER);
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var playerBoardGridContainer = new VBox(returnButton, playerBoardTitle, playerBoardGrid);
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playerBoardGridContainer.setAlignment(Pos.CENTER);
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playerBoardGridContainer.setFillWidth(true);
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playerBoardGridContainer.setPrefHeight(Double.MAX_VALUE);
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playerBoardGridContainer.setSpacing(12);
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playerBoardGridContainer.getStyleClass().add("overlay");
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returnButton.setOnMouseClicked((returnEvent) -> Platform.runLater(() -> challengePane.getChildren().remove(playerBoardGridContainer)));
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playerBoardGrid.setAlignment(Pos.CENTER);
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challengePane.getChildren().add(playerBoardGridContainer);
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}));
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Chat chat = new Chat(gameWindow.getCommunicator(), true);
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chat.setChatFocusTraversable(false);
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leaderboard = new Leaderboard("Leaderboard");
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Leaderboard leaderboard = new Leaderboard("Leaderboard");
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var chatTitle = new Text("Chat");
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chatTitle.getStyleClass().add("heading");
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leftMenu.getChildren().addAll(viewOtherBoards, leaderboard, new Separator(), chatTitle, chat);
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@@ -67,11 +67,7 @@ public class GamePane extends StackPane {
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var scaleFactorWidth = getWidth() / width;
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//Work out whether to scale by width or height
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if (scaleFactorHeight > scaleFactorWidth) {
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setScalar(scaleFactorWidth);
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} else {
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setScalar(scaleFactorHeight);
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}
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setScalar(Math.min(scaleFactorHeight, scaleFactorWidth));
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//Set up the scale
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Scale scale = new Scale(scalar,scalar);
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@@ -14,9 +14,6 @@ import uk.mgrove.ac.soton.comp1206.App;
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import uk.mgrove.ac.soton.comp1206.game.Game;
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import uk.mgrove.ac.soton.comp1206.network.Communicator;
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import uk.mgrove.ac.soton.comp1206.scene.*;
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import uk.mgrove.ac.soton.comp1206.scene.BaseScene;
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import uk.mgrove.ac.soton.comp1206.scene.ChallengeScene;
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import uk.mgrove.ac.soton.comp1206.scene.MenuScene;
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/**
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* The GameWindow is the single window for the game where everything takes place. To move between screens in the game,
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