[TIDY] Some more help from IntelliJ

This commit is contained in:
2023-04-22 05:48:00 +01:00
parent bc87301bac
commit 7c97ac01bc
9 changed files with 53 additions and 130 deletions

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@@ -1,7 +1,5 @@
module uk.mgrove.ac.soton.comp1206 { module uk.mgrove.ac.soton.comp1206 {
requires java.scripting;
requires javafx.controls; requires javafx.controls;
requires javafx.fxml;
requires javafx.media; requires javafx.media;
requires org.apache.logging.log4j; requires org.apache.logging.log4j;
requires nv.websocket.client; requires nv.websocket.client;

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@@ -1,7 +1,6 @@
package uk.mgrove.ac.soton.comp1206.component; package uk.mgrove.ac.soton.comp1206.component;
import javafx.beans.property.IntegerProperty; import javafx.beans.property.IntegerProperty;
import javafx.beans.property.SimpleIntegerProperty;
import javafx.scene.input.MouseButton; import javafx.scene.input.MouseButton;
import javafx.scene.input.MouseEvent; import javafx.scene.input.MouseEvent;
import javafx.scene.layout.GridPane; import javafx.scene.layout.GridPane;

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@@ -1,7 +1,6 @@
package uk.mgrove.ac.soton.comp1206.event; package uk.mgrove.ac.soton.comp1206.event;
import javafx.beans.property.SimpleIntegerProperty; import javafx.beans.property.SimpleIntegerProperty;
import uk.mgrove.ac.soton.comp1206.component.GameBoard;
/** /**
* Listener for player game boards * Listener for player game boards

View File

@@ -59,19 +59,19 @@ public class Game {
/** /**
* Player's current score * Player's current score
*/ */
protected IntegerProperty score = new SimpleIntegerProperty(0); protected final IntegerProperty score = new SimpleIntegerProperty(0);
/** /**
* Player's current level * Player's current level
*/ */
protected IntegerProperty level = new SimpleIntegerProperty(0); protected final IntegerProperty level = new SimpleIntegerProperty(0);
/** /**
* Player's number of remaining lives * Player's number of remaining lives
*/ */
protected IntegerProperty lives = new SimpleIntegerProperty(3); protected final IntegerProperty lives = new SimpleIntegerProperty(3);
/** /**
* Player's current multiplier * Player's current multiplier
*/ */
protected IntegerProperty multiplier = new SimpleIntegerProperty(1); protected final IntegerProperty multiplier = new SimpleIntegerProperty(1);
/** /**
* Listener for when new piece is received by the game * Listener for when new piece is received by the game
@@ -370,22 +370,6 @@ public class Game {
return grid; return grid;
} }
/**
* Get the number of columns in this game
* @return number of columns
*/
public int getCols() {
return cols;
}
/**
* Get the number of rows in this game
* @return number of rows
*/
public int getRows() {
return rows;
}
/** /**
* Get the player's current level * Get the player's current level
* @return current level * @return current level
@@ -394,13 +378,6 @@ public class Game {
return level.get(); return level.get();
} }
/**
* Set the player's current level
*/
public void setLevel(int level) {
this.level.set(level);
}
/** /**
* Get the player's current level property * Get the player's current level property
* @return player's current level property * @return player's current level property
@@ -432,14 +409,6 @@ public class Game {
return lives; return lives;
} }
/**
* Get the player's current multiplier
* @return current multiplier
*/
public int getMultiplier() {
return multiplier.get();
}
/** /**
* Set the player's current multiplier * Set the player's current multiplier
*/ */
@@ -463,13 +432,6 @@ public class Game {
return score.get(); return score.get();
} }
/**
* Set the player's current score
*/
public void setScore(int score) {
this.score.set(score);
}
/** /**
* Get the player's current score property * Get the player's current score property
* @return player's current score property * @return player's current score property
@@ -518,17 +480,9 @@ public class Game {
return null; return null;
} }
/**
* Get the player boards property - always null in this class
* @return property for player boards
*/
public SimpleMapProperty<String, SimpleIntegerProperty[][]> playerBoardsProperty() {
return null;
}
/** /**
* Set listener for when new player board is added * Set listener for when new player board is added
* @param listener * @param listener listener to set
*/ */
public void setOnPlayerBoardAdded(PlayerGameBoardListener listener) { public void setOnPlayerBoardAdded(PlayerGameBoardListener listener) {
this.playerBoardAddedListener = listener; this.playerBoardAddedListener = listener;

View File

@@ -226,9 +226,9 @@ public class Grid {
* Clear previewed blocks from the grid * Clear previewed blocks from the grid
*/ */
public void clearPreview() { public void clearPreview() {
for (var resetX = 0; resetX < previewGrid.length; resetX++) { for (SimpleIntegerProperty[] simpleIntegerProperties : previewGrid) {
for (var resetY = 0; resetY < previewGrid[0].length; resetY++) { for (SimpleIntegerProperty simpleIntegerProperty : simpleIntegerProperties) {
previewGrid[resetX][resetY].set(0); simpleIntegerProperty.set(0);
} }
} }
} }

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@@ -5,11 +5,7 @@ import javafx.beans.property.SimpleIntegerProperty;
import javafx.beans.property.SimpleListProperty; import javafx.beans.property.SimpleListProperty;
import javafx.beans.property.SimpleMapProperty; import javafx.beans.property.SimpleMapProperty;
import javafx.collections.FXCollections; import javafx.collections.FXCollections;
import javafx.geometry.Pos;
import javafx.scene.control.Alert; import javafx.scene.control.Alert;
import javafx.scene.layout.VBox;
import javafx.scene.text.Text;
import javafx.scene.text.TextAlignment;
import javafx.util.Pair; import javafx.util.Pair;
import org.apache.logging.log4j.LogManager; import org.apache.logging.log4j.LogManager;
import org.apache.logging.log4j.Logger; import org.apache.logging.log4j.Logger;
@@ -17,9 +13,6 @@ import uk.mgrove.ac.soton.comp1206.event.GameFailureListener;
import uk.mgrove.ac.soton.comp1206.network.Communicator; import uk.mgrove.ac.soton.comp1206.network.Communicator;
import uk.mgrove.ac.soton.comp1206.util.Multimedia; import uk.mgrove.ac.soton.comp1206.util.Multimedia;
import java.util.ArrayList;
import java.util.HashMap;
import java.util.Map;
import java.util.Scanner; import java.util.Scanner;
import java.util.concurrent.BlockingQueue; import java.util.concurrent.BlockingQueue;
import java.util.concurrent.LinkedBlockingQueue; import java.util.concurrent.LinkedBlockingQueue;

View File

@@ -27,16 +27,6 @@ public class MultiplayerScene extends ChallengeScene {
*/ */
private static final Logger logger = LogManager.getLogger(MultiplayerScene.class); private static final Logger logger = LogManager.getLogger(MultiplayerScene.class);
/**
* Chat container
*/
private Chat chat;
/**
* Live leaderboard
*/
private Leaderboard leaderboard;
/** /**
* Other players' live boards * Other players' live boards
*/ */
@@ -67,8 +57,7 @@ public class MultiplayerScene extends ChallengeScene {
game = new MultiplayerGame(5, 5, gameWindow.getCommunicator()); game = new MultiplayerGame(5, 5, gameWindow.getCommunicator());
game.setOnGameFail(() -> Platform.runLater(gameWindow::startMenu)); game.setOnGameFail(() -> Platform.runLater(gameWindow::startMenu));
game.setOnPlayerBoardAdded((username, gridProperties) -> { game.setOnPlayerBoardAdded((username, gridProperties) -> Platform.runLater(() -> {
Platform.runLater(() -> {
var newGameBoard = new GameBoard(gridProperties.length, gridProperties[0].length, 100, 100); var newGameBoard = new GameBoard(gridProperties.length, gridProperties[0].length, 100, 100);
newGameBoard.enableFocus(false); newGameBoard.enableFocus(false);
for (var x = 0; x < gridProperties.length; x++) { for (var x = 0; x < gridProperties.length; x++) {
@@ -94,8 +83,7 @@ public class MultiplayerScene extends ChallengeScene {
newBoardContainer.setAlignment(Pos.CENTER); newBoardContainer.setAlignment(Pos.CENTER);
newBoardContainer.setSpacing(4); newBoardContainer.setSpacing(4);
playerBoardGrid.add(newBoardContainer, 1, 1); playerBoardGrid.add(newBoardContainer, 1, 1);
}); }));
});
gameWindow.getCommunicator().send("SCORES"); gameWindow.getCommunicator().send("SCORES");
} }
@@ -112,8 +100,7 @@ public class MultiplayerScene extends ChallengeScene {
leftMenu.setPrefWidth(200); leftMenu.setPrefWidth(200);
var viewOtherBoards = new Text("See others"); var viewOtherBoards = new Text("See others");
viewOtherBoards.getStyleClass().add("channelItem"); viewOtherBoards.getStyleClass().add("channelItem");
viewOtherBoards.setOnMouseClicked((event) -> { viewOtherBoards.setOnMouseClicked((event) -> Platform.runLater(() -> {
Platform.runLater(() -> {
var returnButton = new Text("Back"); var returnButton = new Text("Back");
returnButton.getStyleClass().add("channelItem"); returnButton.getStyleClass().add("channelItem");
var playerBoardTitle = new Text("All Boards"); var playerBoardTitle = new Text("All Boards");
@@ -128,11 +115,11 @@ public class MultiplayerScene extends ChallengeScene {
returnButton.setOnMouseClicked((returnEvent) -> Platform.runLater(() -> challengePane.getChildren().remove(playerBoardGridContainer))); returnButton.setOnMouseClicked((returnEvent) -> Platform.runLater(() -> challengePane.getChildren().remove(playerBoardGridContainer)));
playerBoardGrid.setAlignment(Pos.CENTER); playerBoardGrid.setAlignment(Pos.CENTER);
challengePane.getChildren().add(playerBoardGridContainer); challengePane.getChildren().add(playerBoardGridContainer);
}); }));
});
chat = new Chat(gameWindow.getCommunicator(), true); Chat chat = new Chat(gameWindow.getCommunicator(), true);
chat.setChatFocusTraversable(false); chat.setChatFocusTraversable(false);
leaderboard = new Leaderboard("Leaderboard"); Leaderboard leaderboard = new Leaderboard("Leaderboard");
var chatTitle = new Text("Chat"); var chatTitle = new Text("Chat");
chatTitle.getStyleClass().add("heading"); chatTitle.getStyleClass().add("heading");
leftMenu.getChildren().addAll(viewOtherBoards, leaderboard, new Separator(), chatTitle, chat); leftMenu.getChildren().addAll(viewOtherBoards, leaderboard, new Separator(), chatTitle, chat);

View File

@@ -67,11 +67,7 @@ public class GamePane extends StackPane {
var scaleFactorWidth = getWidth() / width; var scaleFactorWidth = getWidth() / width;
//Work out whether to scale by width or height //Work out whether to scale by width or height
if (scaleFactorHeight > scaleFactorWidth) { setScalar(Math.min(scaleFactorHeight, scaleFactorWidth));
setScalar(scaleFactorWidth);
} else {
setScalar(scaleFactorHeight);
}
//Set up the scale //Set up the scale
Scale scale = new Scale(scalar,scalar); Scale scale = new Scale(scalar,scalar);

View File

@@ -14,9 +14,6 @@ import uk.mgrove.ac.soton.comp1206.App;
import uk.mgrove.ac.soton.comp1206.game.Game; import uk.mgrove.ac.soton.comp1206.game.Game;
import uk.mgrove.ac.soton.comp1206.network.Communicator; import uk.mgrove.ac.soton.comp1206.network.Communicator;
import uk.mgrove.ac.soton.comp1206.scene.*; import uk.mgrove.ac.soton.comp1206.scene.*;
import uk.mgrove.ac.soton.comp1206.scene.BaseScene;
import uk.mgrove.ac.soton.comp1206.scene.ChallengeScene;
import uk.mgrove.ac.soton.comp1206.scene.MenuScene;
/** /**
* The GameWindow is the single window for the game where everything takes place. To move between screens in the game, * The GameWindow is the single window for the game where everything takes place. To move between screens in the game,